Right now, you are reading a blog I write about World of Warcraft. Either you care about WoW or you care about me. Lets just assume it's the WoW thing. You care about this topics enough to take some time out of your day, engage your mind and learn something. This isn't unique. Odds are you read other WoW blogs. Odds are you read EJ and you occasionally discuss WoW with real-life friends.
Odds are, when you join a 5-man heroic group you are the one doing the carrying, not the one being carried. And therein lies the problem. Jeff Atwood explained this concept a long time ago in relation to programming. People who come to a website to learn are people who already know too much. The people we need to help are the people in heroics, the people in Dalaran, the people in those trash low-tier guilds that are working on Ulduar, or would have been except TOC and the first part of ICC gives them better gear easier. The problem is that those people will never come to this site, or EJ, or most likely even the WoW forums. I have no problem with that. Some people will be better at WoW than others. Those people simply don't care about their performance in WoW.
Care is an interesting thing. It defines everything in life. If you care about doing your job well, you'll most likely research it in your spare time, work to better your performance, and eventually be recognized for your effort. If you care about your significant others, family, or whoever else you have in your life, you'll put in the time it takes to solidify meaningful relationships. And if you care about a video game, I guarantee that you will master it.
I don't have much more than a warm fuzzy feeling to throw out there. Just make sure that you care about the things you do and you do the things you care about because really that's the key to happiness. And if you ever want a job done right, from fixing a car to getting a piercing to landing on the moon, try to make sure the job is done by someone who cares about it, not someone who's just doing what they have to.
Life lesson of the day. Whenever I get around to my next post, I'll explain what happens when 33 people care way too much about a damn video game.
Wednesday, January 13, 2010
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